TTRPG Furious Roads - Tricube Tales (in process) - July 2023

Furious roads one page credits: AUTHOR Marcus Burggraf / SYSTEM Tricube Tales / LICENSE CCBY3.0 / BACKGROUND Figu Design - DTRPG / STORY SYMBOLS Delapouite and Lorc Game-icons.net / ILLUSTRATIONS Joyce Maureira

Tricube Tales Solo Rules: AUTHOR Richard Woolcock / SYSTEM Tricube Tales / BACKGROUND Figu Design / STORY SYMBOLS Delapouite and Lorc Game-icons.net / ILLUSTRATIONS Felipe Gaona, Publisher’s Choice Quality Stock Art
© Rick Hershey - Fat Goblin Games

Tricube Tales Micro Edition: AUTHOR Richard Woolcock / SYSTEM Tricube Tales / DISCORD Zadmar Games / STORY SYMBOLS Delapouite and Lorc Game-icons.net / ILLUSTRATIONS Luigi Castellani


Session 1 - Waterloo, On | 12 July, 23:00 - 00:45

PC designed: Mot. An agile road warrior, he is a Brawler but a lonely outsider.

Setting: Mot must rescue a traveler from the green. This men was preaching about the good life people can lead there and the cult of the holy trees when He was kidnapped and kept in captivity by Body Collectors in a makeshift workshop.

Subplot 1: Mot has found a dead person holding tight to a scrawled map allegedly leading to a treasure of bullets and gasoline. The "x" marks a survivor village where there are several dangerously unstable-looking buildings surrounded by walls made of scrap metal. There is severe battle damage on the outside. Is it under attack? also though the depicted route leads through some hazardous territory. As you reach your goal, you discover a group of scavengers is already there. They are badly injured and dying from exhaustion. Will you help?

Subplot 2: Mot finds a seemingly abandoned, broken water collector and purifier in a refinery run by gangs, If they can get it working again, they could be set for a long time. in this collection of rusted tanks and containers, It smells like industrial waste, and from time to time, flames belch to the sky. Will it explode? Minding your own business, you hear the revving of engines and their driver's mad hollering. The sounds chill your bones as you realize that in a few moments, they will be upon you. Will you fight?

Text format code: places, PC, supplies


Scene 1

Session Soundtrack:

Mot take his dunes floating skated board and goes to the makeshift workshop of vehicles in the Greylang. In his way there, he found a gang hitting a man besides the road.

Does he fight them?

d6=1

Mot passes the scene, because as an outsider he prefers not to get involve in strangers' bussines. After a few hours he decided to stop and take a rest. Guided by his survivor instincts, Mot check its shotgun ammo and he found four shot shells. In that lonely desert is easy to hear at distance - Running motors are approaching- He said.

In a calculated distance of 5 kms, tiny shadows go off toward his location. Does he ran away or hide while they pass?

2d6= 1&1

Mot decides to abandon the road and hiding behind a rusted tanker. Almost all the gang passed him, but one of its goons, delayed because its vehicle was running out of gas, stops just in front of the rusted tanker. Mot fills that ungovernable boost of fighting, just because he noticed a half filled crystal bootle. Fuel, I'm sure is from that guy this goons left behind; he thinks.

Does Mot fights that gang member?

d6=4

first he think the best way to do it. Why to run from a fight when is such a pleasurable experience? also fuel* is a difficult supply to get this days. As fast as his past memories let them arrived to an idea, Mot run to charge the guy over the old bike.

Does Mot succeed with the attack?

d6=2

when Mot bring the guy down of the bike, the rest of the gang were back looking for their buddy.