TTRPG Into the Zone - (20231120)
Into the Zone a solo adventure: AUTHOR Martin Ouellet / ILLUSTRATIONS Evelyn Moreau; PROOFREADING Marc Jodoin & Simon Gingras.
Colonia Roma, Mty, NL, Mex | 20 Nov, 18:10 - 20:00
(runtime 1h50m)
Stalker Name: Renk
Job: Soldier
HP (3+1d4*1) 4 / STR (+1) 8 / DEX 8 / WILL 6
This session's character sheet
Money from previews session (TTRPG Into the Zone - (20231101)):
$6k
Travels to The Zone
💠 BLUE ZONE 1: Railroad Station
Encounter 1
1d6=4
- Your alert eye catches a glimpse of a metal object half-buried under a pile of rocks. STR save, If you pass, you unearth a rusted crate containing a pistol, d4 ammo and a flashlight
- STR save d20=5
- Obtain pistol, d4=3 ammo and a flashlight
Encounter 2
1d6=6
- You meet a delirious and severely wounded stalker. He begs you to spare either a healing item or a single bullet. If you oblige, he tells you of a shortcut : skip Blue Zone 2 and go directly to Blue Zone 3. If you gave him a bullet, he shoots himself in the head as soon as you turn your back. Pass a WILL save or lose 1 WILL point
- WILL save d20=17
- lose 1 WiLL
Encounter 3
1d6=1
- 1.BANDIT. 6 HP, d8 dmg (pistol)
- Use Rifle (d10 dmg)
- Initiative ADV
Combat
- Renk 1d10=6
- Bandit eliminated
- Obtain pistol, d4=3 ammo
💠 BLUE ZONE 2: Blockade
Encounter 1
1d6=3
- ANOMALY : SHIMMERING MIST. WILL save (with ADV if you have a light source). If you fail, lose 1d4 WILL point.
- ADV because a light source
- WILL save 2d20= 8/16
- lose 1d4=1 WILL
💠 BLUE ZONE 3: Derelict Hospital
Encounter 1
1d6=6
- You find a dead soldier, her face frozen in terror, at the bottom of a staircase. WILL save. If you fail, lose 1d4 WILL. She is wearing a still usable bulletproof vest (Substract 1 HP from every successful attack against you)
- WILL save d20=12
- lose 1d4=2 WILL
☢️ YELLOW ZONE 1: Underground Tunnel. THE TUNNEL IS DARK. DISADVANTAGE ON DAMAGE ROLLS UNLESS YOU HAVE A LIGHT SOURCE.
Encounter 1
1d6=3
- ANOMALY : FRUIT PUNCH (Puddle of green acidic goo). DEX save or d12 dmg and lose a weapon.
- DIS cancelled 2d12= 3/11
- lose pistol
☢️ YELLOW ZONE 2: Cavern. THE CAVERN IS DARK. DISADVANTAGE ON DAMAGE ROLLS UNLESS YOU HAVE A LIGHT SOURCE.
Encounter 1
1d6=4
- ANOMALY : GLOWING FUNGI. Roll a d6 : 1.Radioactive Spores : Suffer 1d4 STR DMG / 2.Poisonous. DEX save or suffer 1d6 STR DMG / 3.Hallucinogenic. WILL save or lose 1d4 WILL point / 4.Corrosive. DEX save or lose an object / 5.Innocuous. They are just pretty / 6.Healing. WILL save. If you pass, you identifiy these as healing mushrooms. You take some (1 usage, heal d4 STR).
- 1d6=3
- Hallucinogenic. WILL save (DIS) or lose 1d4 WILL point.
- 2d20=17/10
- 1d4 dmg=3
- Gas mask 1/2 dmg = 1
I lose WILL, I lose my mind and wander aimlessly in the Zone forever
2 Green Rubber Gloves (1d4=1 / 1d4=2)
$3k in this game + previous $6k = $9k total